{"id":581,"date":"2025-11-03T22:43:00","date_gmt":"2025-11-03T17:13:00","guid":{"rendered":"https:\/\/omggamer.com\/blog\/blog\/star-citizen-roadmap-wiki-updates\/"},"modified":"2025-11-03T22:43:00","modified_gmt":"2025-11-03T17:13:00","slug":"star-citizen-roadmap-wiki-updates","status":"publish","type":"post","link":"https:\/\/omggamer.com\/blog\/star-citizen-roadmap-wiki-updates\/","title":{"rendered":"Star Citizen Roadmap, Wiki &#038; Updates [2025]"},"content":{"rendered":"<p><span style=\"font-weight: 400;\"><a href=\"https:\/\/omggamer.com\/blog\/star-citizen-roadmap-wiki-updates\/\" data-lasso-id=\"16899\"><strong>Star Citizen Roadmap, Wiki &amp;<\/strong> <strong>Updates<\/strong>:&nbsp;<strong>Star Citizen<\/strong><\/a> is an upcoming space trading and combat simulator game for the PC. The game started to develop in 2011 and was released in 2013. <\/span><span style=\"font-weight: 400;\">While its release was first anticipated in 2014, an important expansion of gameplay highlights and scope has led to renewed delays. The latest of these modules, known as the &#8220;Persistent Universe&#8221;, was released in 2015 and continues to receive updates.<\/span><\/p>\n<p><strong>Read More<\/strong>: <a href=\"https:\/\/omggamer.com\/blog\/call-of-duty-modern-warzone-latest-patch-update-soon\/\" data-lasso-id=\"3548\"><strong>Call of Duty Modern Warzone Latest Patch\/Update Soon<\/strong><\/a><\/p>\n<figure id=\"attachment_29856\" aria-describedby=\"caption-attachment-29856\" style=\"width: 800px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/omggamer.com\/blog\/wp-content\/uploads\/2025\/10\/star-citizen-roadmap.jpeg\" data-lasso-id=\"3549\"><img fetchpriority=\"high\" decoding=\"async\" class=\"wp-image-29856 size-full\" title=\"star citizen roadmap\" src=\"https:\/\/omggamer.com\/blog\/wp-content\/uploads\/2025\/10\/star-citizen-roadmap.jpeg\" alt=\"star citizen roadmap\" width=\"800\" height=\"450\"><\/a><figcaption id=\"caption-attachment-29856\" class=\"wp-caption-text\">star citizen roadmap<\/figcaption><\/figure>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_85 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/omggamer.com\/blog\/star-citizen-roadmap-wiki-updates\/#Star_Citizen_Roadmap\" >Star Citizen Roadmap<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/omggamer.com\/blog\/star-citizen-roadmap-wiki-updates\/#Death_Animation_Improvements\" >Death Animation Improvements<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/omggamer.com\/blog\/star-citizen-roadmap-wiki-updates\/#Star_Citizen_Updates\" >Star Citizen Updates<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/omggamer.com\/blog\/star-citizen-roadmap-wiki-updates\/#Star_Citizen_39_Update\" >Star Citizen 3.9 Update<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/omggamer.com\/blog\/star-citizen-roadmap-wiki-updates\/#Star_Citizen_40_Update\" >Star Citizen 4.0 Update<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"Star_Citizen_Roadmap\"><\/span><b>Star Citizen Roadmap<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">According to the <strong>Star Citizen Roadmap<\/strong> released on 17th November by Robert Space Industries. It includes the following:<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Support for Server Meshing development has been highlighted as a high priority. In conclusion, Server Meshing support work was prioritized and programmed for Q2, attending to Server Client Actor Networking.<\/span><\/p>\n<figure id=\"attachment_29855\" aria-describedby=\"caption-attachment-29855\" style=\"width: 800px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/omggamer.com\/blog\/wp-content\/uploads\/2025\/10\/StarCitizen-Feature.jpeg\" data-lasso-id=\"3550\"><img decoding=\"async\" class=\"wp-image-29855 size-full\" title=\"StarCitizen Feature\" src=\"https:\/\/omggamer.com\/blog\/wp-content\/uploads\/2025\/10\/StarCitizen-Feature.jpeg\" alt=\"StarCitizen Feature\" width=\"800\" height=\"442\"><\/a><figcaption id=\"caption-attachment-29855\" class=\"wp-caption-text\">StarCitizen Feature<\/figcaption><\/figure>\n<h3><span class=\"ez-toc-section\" id=\"Death_Animation_Improvements\"><\/span><strong>Death Animation Improvements<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The Body Dragging will maintain its intended release in Alpha 4.0, Death Animation Improvements will move back one quarter to Alpha 4.1.<\/span><\/p>\n<p><strong>Read More<\/strong>: <a href=\"https:\/\/omggamer.com\/blog\/booty-farm-wiki\/\" data-lasso-id=\"3551\"><strong>Booty Farm Wiki, Guide &amp; Images<\/strong><\/a><\/p>\n<ul>\n<li><strong>PVP Bounties<\/strong><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">The team awaits to add extra Bounty Hunter-themed cards in the future as front-facing <a href=\"https:\/\/omggamer.com\/blog\/amd-zen-4-release-date-features-price-specs-rumors\/\" data-lasso-id=\"3552\">features release dates<\/a> are determined.<\/span><\/p>\n<ul>\n<li><strong>Crusader &amp; Orison Landing Zone<\/strong><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">The team says Crusader and its landing zone Orison, back to the end of the year as the team needed more time to build these locations. The reasons for this move are:<\/span><\/p>\n<ol>\n<li><span style=\"font-weight: 400;\">The re-prioritization with specializing in GrimHex and other environmental adds progress.<\/span><\/li>\n<li><span style=\"font-weight: 400;\">The additional time it took to complete New Babbage.<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Delays from transitioning to a replacement work-from-home environment <span class=\"rcolor4\" data-name=\"due to|thanks to|because of\">thanks to&nbsp;<\/span><span class=\"rcolor5\" data-name=\"the current|the present|this\">the present<\/span> COVID-19 pandemic. As Alpha 4.2 isn&#8217;t yet visible on the roadmap, they&#8217;re going to be removing these cards for the nonce, but we expect them to resurface for the 4th quarter within the near future.<\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">The following cards have moved to adjust with the Crusader &amp; Orison Landing Zone moves that is:<\/span><\/p>\n<ul>\n<li>Mission Giver: Lisa Gibbs<\/li>\n<li>Mission Giver: Devin Bautista<\/li>\n<\/ul>\n<p><strong>Read More<\/strong>: <a href=\"https:\/\/omggamer.com\/blog\/ori-and-the-will-of-the-wisps-release-date\/\" data-lasso-id=\"3553\"><strong>Ori and the Will of the Wisps Release Date<\/strong><\/a><\/p>\n<p><span style=\"font-weight: 400;\">The following cards are added to the PU Roadmap under the Alpha 4.0 column:<\/span><\/p>\n<ul>\n<li><span style=\"font-weight: 400;\"><strong>New Babbage<\/strong> \u2013 Shop Additions | Introducing a novelty Kiosk in the New Babbage spaceport center that will sell relics and knick-knacks. <\/span><span style=\"font-weight: 400;\">Also arriving at the spaceport is The Factory Line, a flagship store for MicroTech, which sells their top-of-the-line products, such as mobiGlas and sim pods.<\/span><\/li>\n<li><span style=\"font-weight: 400;\"><strong>Elevator Panel Updates<\/strong> &#8211; The functional elevator boards are being updated to use interactable screens, as previously this was done through player personal thought.<\/span><\/li>\n<li><span style=\"font-weight: 400;\"><strong>Heightmap Improvements<\/strong> &#8211; Updates are being made to all or any of the heightmaps used on planets and moons to effectively cash in on their higher resolution. This will mean more detail is often used during the painting process.<\/span><\/li>\n<li><span style=\"font-weight: 400;\"><strong>Cutlass Blue<\/strong> &#8211; The construction, coordination, and implementation of the reworked police\/militia patrol variant of the Drake Cutlass into the game.<\/span><\/li>\n<\/ul>\n<h2><span class=\"ez-toc-section\" id=\"Star_Citizen_Updates\"><\/span>Star Citizen Updates<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"Star_Citizen_39_Update\"><\/span><b>Star Citizen 3.9 Update<\/b><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Read More<\/strong>: <a href=\"https:\/\/omggamer.com\/blog\/risk-of-rain-2-characters-wiki-guide\/\" data-lasso-id=\"3554\"><strong>Risk of Rain 2 Characters Wiki &amp; Guide<\/strong><\/a><\/p>\n<p><span style=\"font-weight: 400;\">Please evade Microtech for now. Spawning logic is currently not working perfectly and as such logging out at locations that should continue the player, including the bed, is tentatively not working. <\/span><span style=\"font-weight: 400;\">Communicating with the Vanguard series ship causes a wreck. Please do not use these ships. The Pisces spawns without its steering gear reduced. <\/span><span style=\"font-weight: 400;\">Patrol mission goals do not update after the player arrives in the patrol area. Products can not be bought at outposts. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Unfriendly turrets will not shoot at the player. Purchasing Kiosks are blank at all rest stops. Reststop stores have no retail display items. Melee takedowns are not recorded as kills vs AI targets. If a player has their ship despawned from the steering pad by ATC and recovers another, they will be no longer able to retrieve the real ship.<\/span><\/p>\n<figure id=\"attachment_29854\" aria-describedby=\"caption-attachment-29854\" style=\"width: 800px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/omggamer.com\/blog\/wp-content\/uploads\/2025\/10\/star-citizen-features.jpeg\" data-lasso-id=\"3555\"><img decoding=\"async\" class=\"wp-image-29854 size-full\" title=\"star citizen features\" src=\"https:\/\/omggamer.com\/blog\/wp-content\/uploads\/2025\/10\/star-citizen-features.jpeg\" alt=\"star citizen features\" width=\"800\" height=\"450\"><\/a><figcaption id=\"caption-attachment-29854\" class=\"wp-caption-text\">star citizen features<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">There is a huge impact including the screen when mining a ship&#8217;s deposit. The recovery ship data recorder&#8217;s mission does not renew arrival. Body and temperature factors appear on the HUD, but won&#8217;t be a part of the 3.8 release.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Replacement details November seem on planetary surfaces. Players can spawn with blood loss that can&#8217;t be treated and get abandoned in a death loop. There is no logout prompt for a few 890 Jump beds. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Ships can find themselves oriented sideways when quantum linking. New Features Locations Added MicroTech Planet including the outside of the Latest Babbage Landing Zone. Note, that the inside of the Latest Babbage isn&#8217;t completed and is unavailable. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Added new Rest Stop interior modifications. Players now have the capacity to select their primary spawn spot when it is their first time logging into the game. GrimHex truce has been updated to allow non-lethal Melee Combat.<\/span><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Star_Citizen_40_Update\"><\/span><b>Star Citizen 4.0 Update<\/b><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400;\"><strong>Star Citizen Alpha 4.0.0<\/strong> is an upcoming Star Citizen update planned to be released around November 2020. As per the Star Citizen Roadmap, the content within the update is subject to vary. The characters will include:<\/span><\/p>\n<ul>\n<li><strong>Mission Givers<\/strong><\/li>\n<li><strong>Lisa Gibbs &amp; Devin Bautista<\/strong><\/li>\n<li><strong>Locations<\/strong><\/li>\n<li><strong>Crusader<\/strong><\/li>\n<li><span style=\"font-weight: 400;\"><strong>Orison Shipyards<\/strong> <strong>(Landing Zone)<\/strong><\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\"><strong>AI<\/strong><\/span><\/p>\n<p><span style=\"font-weight: 400;\">AI ships have the proper functionality and behavior to navigate and fight in the atmosphere by taking into account concepts like lift, drag, or energy potential. Ships will accurately navigate terrain layouts and objects on planets as well. <\/span><span style=\"font-weight: 400;\">The AI will not only use a variety of weapons to build various combat conditions but will have different ways to engage the player, whether in groups or alone.<\/span><\/p>\n<p><strong>Improvements and Polishing<\/strong><\/p>\n<p><span style=\"font-weight: 400;\">This polishing pass carries ultimate work on behaviors, balancing as well and bug fixing. The aim is to enhance the look and feel of flight combat for the release.<\/span><\/p>\n<p><strong>Gameplay<\/strong><\/p>\n<p><span style=\"font-weight: 400;\">In addition, the ability for the player to traverse surfaces in zero-g by pushing and pulling with their hands. This will <a href=\"https:\/\/omggamer.com\/blog\/how-to-play-roblox-on-switch\/\" data-lasso-id=\"3556\">come into play<\/a> when the player is wearing an EVA suit without thrusters, or if thrusters are turned off.<\/span><\/p>\n<p><strong>Ship-to-Station Docking<\/strong><\/p>\n<p><span style=\"font-weight: 400;\">In addition, the capability to dock and spawn transports attached to space stations. This functionality is needed for some of the bigger ships to spawn at specific locations.<\/span><\/p>\n<p>That&#8217;s all for <a href=\"https:\/\/omggamer.com\/blog\/star-citizen-roadmap-wiki-updates\/\" data-lasso-id=\"16900\"><strong>Star Citizen Roadmap, Wiki &amp; Updates<\/strong><\/a>. Tell us which is your favorite character in Star Citizen. Are you excited about the new updates? Did we miss out on something on Star Citizen Roadmap? Let us know in the comments below.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Star Citizen Roadmap, Wiki &amp; Updates:&nbsp;Star Citizen is an upcoming space trading and combat simulator game for the PC. The game started to develop in 2011 and was released in 2013. While its release was first anticipated in 2014, an important expansion of gameplay highlights and scope has led to renewed delays. The latest of&#8230;<\/p>\n","protected":false},"author":17,"featured_media":582,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_eb_attr":"","_kad_blocks_custom_css":"","_kad_blocks_head_custom_js":"","_kad_blocks_body_custom_js":"","_kad_blocks_footer_custom_js":"","_kad_post_transparent":"default","_kad_post_title":"default","_kad_post_layout":"default","_kad_post_sidebar_id":"","_kad_post_content_style":"default","_kad_post_vertical_padding":"default","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[514,2,10],"tags":[130,131,132,133],"ppma_author":[495],"class_list":["post-581","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-guides","category-gaming","category-gaming-news","tag-star-citizen-latest-update","tag-star-citizen-roadmap","tag-star-citizen-updates","tag-star-citizen-wiki"],"taxonomy_info":{"category":[{"value":514,"label":"Game Guides"},{"value":2,"label":"Gaming"},{"value":10,"label":"Gaming News"}],"post_tag":[{"value":130,"label":"Star Citizen Latest Update"},{"value":131,"label":"Star Citizen Roadmap"},{"value":132,"label":"Star Citizen Updates"},{"value":133,"label":"Star Citizen Wiki"}]},"featured_image_src_large":["https:\/\/omggamer.com\/blog\/wp-content\/uploads\/2025\/10\/star-citizen-roadmap.jpeg",800,450,false],"author_info":{"display_name":"manvithapa","author_link":"https:\/\/omggamer.com\/blog\/author\/manvi-thapa\/"},"comment_info":0,"category_info":[{"term_id":514,"name":"Game Guides","slug":"game-guides","term_group":0,"term_taxonomy_id":514,"taxonomy":"category","description":"","parent":0,"count":103,"filter":"raw","cat_ID":514,"category_count":103,"category_description":"","cat_name":"Game Guides","category_nicename":"game-guides","category_parent":0},{"term_id":2,"name":"Gaming","slug":"gaming","term_group":0,"term_taxonomy_id":2,"taxonomy":"category","description":"","parent":0,"count":219,"filter":"raw","cat_ID":2,"category_count":219,"category_description":"","cat_name":"Gaming","category_nicename":"gaming","category_parent":0},{"term_id":10,"name":"Gaming News","slug":"gaming-news","term_group":0,"term_taxonomy_id":10,"taxonomy":"category","description":"","parent":0,"count":193,"filter":"raw","cat_ID":10,"category_count":193,"category_description":"","cat_name":"Gaming News","category_nicename":"gaming-news","category_parent":0}],"tag_info":[{"term_id":130,"name":"Star Citizen Latest Update","slug":"star-citizen-latest-update","term_group":0,"term_taxonomy_id":130,"taxonomy":"post_tag","description":"","parent":0,"count":1,"filter":"raw"},{"term_id":131,"name":"Star Citizen Roadmap","slug":"star-citizen-roadmap","term_group":0,"term_taxonomy_id":131,"taxonomy":"post_tag","description":"","parent":0,"count":1,"filter":"raw"},{"term_id":132,"name":"Star Citizen Updates","slug":"star-citizen-updates","term_group":0,"term_taxonomy_id":132,"taxonomy":"post_tag","description":"","parent":0,"count":1,"filter":"raw"},{"term_id":133,"name":"Star Citizen Wiki","slug":"star-citizen-wiki","term_group":0,"term_taxonomy_id":133,"taxonomy":"post_tag","description":"","parent":0,"count":1,"filter":"raw"}],"authors":[{"term_id":495,"user_id":17,"is_guest":0,"slug":"manvi-thapa","display_name":"manvithapa","avatar_url":"https:\/\/secure.gravatar.com\/avatar\/1c504c71ea4bb406f6bdc771518e2c5b63232d356cd8ec7ffa98ef78033f3599?s=96&d=mm&r=g","author_category":"","user_url":"","last_name":"Thapa","first_name":"Manvi","job_title":"","youtube":"","linkedin":"","instagram":"","twitter":"manvithapa2","facebook":"","description":"Manvi Thapa, Game Journalist, an unapologetic computer geek, and an avid gamer. Her writing prowess shines brightest when delving into the immersive worlds of Borderlands, Destiny 2, and a myriad of captivating game reviews. Manvi actively seeks out professional development opportunities, ensuring her readers are treated to expertly crafted, up-to-date, and enthralling gaming content."}],"_links":{"self":[{"href":"https:\/\/omggamer.com\/blog\/wp-json\/wp\/v2\/posts\/581","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/omggamer.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/omggamer.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/omggamer.com\/blog\/wp-json\/wp\/v2\/users\/17"}],"replies":[{"embeddable":true,"href":"https:\/\/omggamer.com\/blog\/wp-json\/wp\/v2\/comments?post=581"}],"version-history":[{"count":0,"href":"https:\/\/omggamer.com\/blog\/wp-json\/wp\/v2\/posts\/581\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/omggamer.com\/blog\/wp-json\/wp\/v2\/media\/582"}],"wp:attachment":[{"href":"https:\/\/omggamer.com\/blog\/wp-json\/wp\/v2\/media?parent=581"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/omggamer.com\/blog\/wp-json\/wp\/v2\/categories?post=581"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/omggamer.com\/blog\/wp-json\/wp\/v2\/tags?post=581"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/omggamer.com\/blog\/wp-json\/wp\/v2\/ppma_author?post=581"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}