Omggamer is a home for articles that explore all aspects of video game culture and industry. We are looking for careful analysis of game art, sound, story and design and anything else that will bring a fresh and unexpected view on these subjects.
Example topics might include:
- Re-appraising past releases and reconsidering them, with an emphasis on both the historical and the personal.
- Explore how a game changed an aspect of your life. How did a virtual world impact the real world?
- Examine something specific within a game and using it to explore wider issues and ideas.
- Shining a spotlight on unique stories or communities within the video game world.
- Or cover any aspect related to the various themes including favorite characters, defining moments, major themes, and legacy.
How to apply
Please write a short pitch for a proposed article, along with a brief description of your background (with links to any published samples).
We don’t accept unsolicited article submissions. Any unsolicited pieces received in part or in full without prior request from the editorial team will be discarded.
Why do we require pitches?
The editorial team at Omggamer endeavour to plan the site’s content weeks (or months) in advance. This enables us to align content with release schedules and industry events, to ensure the maximum impact for articles, and fill the site with great content year-round.
What’s wrong with unsolicited articles?
If we don’t get pitches, we can’t plan accordingly – it’s that simple. The 3,000-word opus that you’ve spent weeks perfecting may well be fantastic, but if it clashes with another piece that has already been commissioned on the same topic, then it won’t fit in the schedule. We could have prevented such a clash at the pitch stage, and all your effort wouldn’t have been wasted.
Why are pitches better for the writers?
Pitching is one of the most important skills in freelance writing and is standard across the industry. Very few publications (if any) will accept speculative requests for work or unsolicited submissions, particularly from writers with no preceding reputation.
What makes a good pitch?
The impact is key when pitching, particularly to a new publication or when your idea is unconventional. It is your foot in the door with an editor, who often receive hundreds of pitches and may only be able to devote a few minutes to each one – if you can’t grab their attention in a couple of minutes, why will your feature grab the attention of their readers?
What do we want to see in a pitch?
Keep it short
150-200 words should be plenty! If you can’t get your point across in 200 words, then there’s no reason to believe the long-form article will be any more of an attention grabber.
Keep it professional
Pitches should be tidy, accurate and in keeping with the style of the publication.
Make it unique
You would be amazed at the number of pitches and speculative emails we receive on the same subjects, over and over again!
You may be competing with other writers for similar ideas, so let us know why you are uniquely qualified to tell this particular story.
Include your clips
This is very important, especially if you haven’t written for us before – but make sure you send us links and do not send dozens of unsolicited attachments!
The important admin bit
Please ensure you read and understand the following pieces of information before submitting to Omggamer.
We have a very small freelance budget to pay for contributions, so we have to be very selective about what we publish and reject far more than we accept. Commissions are agreed in advance, based on our per-word rate and proposed article length (and if a writer goes over, we pay the originally commissioned amount). Our rates may be small, but we pay promptly and don’t run any of those pay-per-view antics.
We also offer feedback and advice to aspiring writers, both in terms of quality editing for your work on Omggamer, and general career and life advice when we can. You’ll often find us helping writers with job applications or freelance pitches to other sites because above all else, we genuinely want our writers to flourish – everyone benefits from that.
We don’t set quotas for our writers, or expunge credit from our site if a writer no longer works with us. We don’t make any unreasonable demands of anyone, and aspiring writers should beware any sites who do. Our fantastic team of writers do as much or as little as their life allows, and if it ever becomes too much or stops being enjoyable – for Omggamer, or anybody else – then they are encouraged to take a step back, and come and have a chat to us about it.
So if you want to hone your craft and be part of an encouraging and smart team – some of whom have gone on to do some really cool things – then please get in touch.
Upon submission of a piece of writing to Omggamer, you are signaling your agreement with the following statements:
- The work submitted is wholly original and your own work and has not previously been published elsewhere.
- Omggamer is entitled to edit the piece as required, either for the correctness or to better suit the style and tone of the site. This is done at the discretion of the editorial team, but we will involve writers in the process if substantial changes are required.
- Omggamer will publish and syndicate your work as required to maximize readability. Writers will not submit or publish their work on Omggamer elsewhere – including personal blogs – but linking to the published article, sharing on social media, etc. is positively encouraged.
Ready to apply?
Send your query to [email protected]